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US4752068: Video game machine for business use
Filing Information
Patent Family
15 Claims, No Drawings
Abstract
A video game machine for business use for playing a long video game including a status memory for storing status data which represents the status of the game stopped, a forward conversion circuit for converting the status data to an easy-to-remember password by using a forward conversion function, a display circuit for displaying the password for the game player, a password input device into which the player inputs the password when he resumes the game, and a backward conversion circuit for converting the password inputted to the status data of the game stopped by using a backward conversion function. The initial condition of the game is set by the status data obtained by the backward conversion, and the game can be resumed from where it was stopped.
- 1. A video game machine for business use for carrying out a long-time video game comprising:a status memory for storing status data which represents the progress of a game at the time of the interruption of said game;a forward conversion circuit for converting said status data to a password which is easy to remember to the player by using a forward conversion function and for outputting said password, said forward conversion circuit being exclusive for said long-time video game which is carried out by said video game machine;a display circuit for displaying the output password to said player;a password input device to which said password is input by said player at the time of resuming said game;a backward conversion circuit for converting the input password to said status data at the time of the interruption of said game by using a backward conversion function and performing a backward conversion which corresponds to conversion of said forward conversion circuit and for outputting said status data;characterized in that during the time of the interruption of said game, said status data is forward converted into a password and the thus forward converted password is displayed to said player and when said game is resumed said input password is backward converted to a status data and based upon the thus backward converted status data the initial condition of said game is set, and said game is resumed from the state in which said game has been suspended.
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